AmigaSource.com - Temp Year 2021
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Nov 30, -0001
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id: 3170 |
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A very well written article over at Amitopia about the different file managers available. |
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Nov 30, -0001
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id: 2876 |
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Transcribed from an old document. Author and year unknown. Stamped by "Megadisc", a small Australian magazine-on-a-disc. It's not always obvious why your Amiga guru's. With the codes below, you can break the meaning down to its basic components and get to the bottom of things. |
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Nov 30, -0001
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id: 3045 |
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In yet another Amiga post, let’s talk about adding networking to an older machine. The “big box” Amiga systems, (2000, 3000, 4000) have the ability to add a Zorro network card. The 600 and 1200 allow for adding a PCMCIA network card, but there are some issues with those (we’ll get to that). But if you have anything else, you’ve been in a much harder task to get some networking. You can use a serial interface and good old PPP/SLiP but instead, we’re going to talk about something else. The PLiP Box and the GuruNet. |
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Nov 30, -0001
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id: 2856 |
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HippoPlayer is a music player for macOS, Windows and Linux that mostly focuses on music made for systems such as Amiga, C64, and gaming systems. While HippoPlayer supports MP3, FLAC, Ogg Vorbis, etc it's not the main target. The original HippoPlayer is something I used a lot when I had my Amiga. Over many years I tried various players and while some of them hold up none of them has been what I been looking for. Before starting this project I looked around quite a bit for alternatives and nothing really fit the bill. |
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Nov 30, -0001
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id: 3038 |
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StackExchange thread about the Symphonie Pro Tracker. |
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Nov 30, -0001
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id: 2844 |
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It was 30 years ago this week that Commodore released its landmark, long-time-coming Amiga 1000 computer–the first 1990s computer in a field full of 1970s retreads. Yes, it was a 1990s computer in 1985. It had color and sound built in, not as expensive, clunky, hard-to-configure add-ons. It could address up to 8 megabytes of memory, though it ran admirably on a mere 512 kilobytes. Most importantly, it had fully pre-emptive multitasking, something that previously only existed in commercial workstations that cost five figures. It was so revolutionary that even NBC is acknowledging the anniversary. Being a decade or so ahead of its time was only the beginning of its problems, unfortunately. |
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Nov 30, -0001
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id: 2914 |
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This simple tutorial is based on the creation of my first library. |
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Nov 30, -0001
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id: 3179 |
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Want to play 16-bit games from the classic Amiga computer? Here's how use an Amiga emulator on any PC or Mac. |
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Nov 30, -0001
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id: 2885 |
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{Good primer on how to to setup & use SAS/C.} |
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Nov 30, -0001
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id: 2795 |
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Source code to the 1980s Amiga product, version dated 1992. A fellow named Matthew Kott reached out and asked me to release the source code to HyperCache if I still had it, so I dug around, and sure enough I did, so I opted to post it here on Github. For various legal and liability reasons, I cannot open-source it at this time, but it's yours to explore and tinker with for nostalgia. If anyone still has Lattice C out there, I'd love to hear if it can still be compiled! If there's sufficient interest, I'll look into the logistics of open-sourcing it. For now, though, it remains (c) 1992 Silicon Prairie Software. Authorship: Primarily Dave Plummer, though it was initially kindled by a sample that I found which showed how to hook the disk driver, and that code likely remains. Also, I ultimately hired someone to work on V2.0 once I got to Microsoft, as I was pretty busy, but now I don't have a name! So some of the code was written by someone else on contract, but I'm still trying to figure out who! Thanks to Matthew for thinking to ask! Dave |
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Nov 30, -0001
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id: 2832 |
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{A good thread over at the Hyperion Entertainment Message Boards about the MintPPC OS for the X5000 |
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Nov 30, -0001
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id: 2946 |
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List of approved dealers who sell Hyperion products. |
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Nov 30, -0001
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id: 2923 |
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Improved & adopted C version of ImperiumTerranum2 from Oxygenic/virtualworlds. |
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Nov 30, -0001
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id: 2924 |
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The (inofficial) next part of Civilization, the fight for life of mankind in space! A Science-Fiction-simulation for the AMIGA only. |
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Nov 30, -0001
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id: 3132 |
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Inga stands for Inutilis Graphic Adventure and it is an engine for adventure games including development tools. Download from Aminet. Further development was canceled. The engine was originally created for the never finished game “Ermentrud”. |
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Nov 30, -0001
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id: 2935 |
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I've noticed MANY people are also having problems with manuals for their hardware. They don't know how to install something, because the don't have the jumper settings, or are missing some relevant info from the manual. I've decided to start a web page for that HERE. Have you ever lost an install disk for a piece of hardware, and then realize that the company is bankrupt? Ever had a cool day, and found a cheap accelerator for that old a1000, but don't know where to turn for the software? Well, here's the place! Take what you need, and send ANY software or manuals for hardware here, so others may benefit too! Hard_Drive_Controllers, Misc_Hardware, Ethernet_and_Serial, Accelerators, Audio, Video_Cards & Manuals. |
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Nov 30, -0001
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id: 2880 |
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{just in case you ever have the need to install nt on a Motorola PowerPC based system.} |
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Nov 30, -0001
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id: 2968 |
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{A forum post about the subject.} |
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Nov 30, -0001
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id: 2986 |
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A very interesting interview that is made by The Guru Meditation is now on-line! These two amazing people with full of Amiga interest and spirit have managed to interview the Paula Amiga soundchip designer Glenn Keller. He made it possible for the AmigaScene, MOD composers and music groups like Paula Powered create amazing created music that sound just amazing! You also get to know that the Amiga soundchip maker was looking for a ocean engineering jobs, but ended working at Amiga and Commodore. This happened in San Francisco, he mentions. |
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Nov 30, -0001
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id: 2849 |
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To celebrate the 1000th article of Obligement, Carl Sassenrath returns through this long interview on its origins at Amiga Inc. in the 1980's (Manager of AmigaOS and Amiga CDTV system development, among others), the bankruptcy of Commodore, its passages at Apple Computer and Viscorp, Amiga NG, or on its new revolutionary language REBOL. A great name of Silicon Valley! |
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Nov 30, -0001
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id: 2959 |
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Interview conducted by Andreas Neumann and taken from Amigagadget - April 2000 |
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Nov 30, -0001
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id: 3035 |
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With the Amiga demo Chillobits the C64 group Offence surprisingly won the Revision competition in 2020. Here are all details how they did it. |
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Nov 30, -0001
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id: 3098 |
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In this post I would like to introduce you to a project I am currently working on: the “Django” PowerPC motherboard. My goal is to publish the schematics of the board as fully Open Source Hardware, enabling anyone interested in having a cheap and compact PowerPC computer for use as a desktop development platform. |
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Nov 30, -0001
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id: 3194 |
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A horizontal SHMUP for the line of classic Commodore Amiga computers, Inviyya will feature 6 unique organic levels each with its own enemies and bosses, couple of special weapons, 3 layer parallax scrolling and nice music and sfx. Should work on every existing Amiga with at least 512k Chip and any other form of 512kb extra RAM (chip, slow or fast), PAL or NTSC ( for NTSC I recommend some slight acceleration above standard 7mhz 68K. Game is playable as it is, but it will look smoother in a couple of situations with a bit extra oomph.). |
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Nov 30, -0001
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id: 3173 |
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I have written a number of posts over the years about the Amiga 1000 computer, the first model in the Amiga line, which was released by Commodore in late 1985. I purchased my first Amiga 1000 in October 1985 from Chaney Computer in Newport News, VA (and I have reason to believe it was the first Amiga sold in the state). |
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